The Free Hit chip is the most recent inclusion of the current FPL chips, being introduced for the 17/18 season. It was brought in to replace the All Out Attack chip, which allowed you to play an extra attacker in place of a defender. This was a welcome move, considering that the chip was seen as pretty useless.
Using your chips effectively is a vital part of a successful FPL campaign. Stemming from our guide to FPL, here’s an overview of the free hit chip. We’ll take a look at what it is, how it is used, and the more common strategies for using it throughout the season.
What is the free hit chip in FPL?
This chip allows you to make unlimited transfers for one gameweek only, essentially acting as a one week wildcard.
You won’t be docked any points when transfers are made, and your team will return to how it was prior to your activation of the chip once the gameweek is over.
How do I activate the free hit chip?
To activate the free hit, you can do this in the My Team page, with it being presented along with the other chips.
Also, when you go to confirm a transfer, you’ll be presented with the option to play the free hit chip:
This will pop up even if you’re just playing a free transfer, not just when you’re trying to use a number of transfers which will result in a hit.
What happens to my transfers after the free hit chip is activated?
If you’ve already made transfers for the upcoming gameweek, and you then activate the free hit chip, those will just be included within your free hit squad. If you’ve taken any hits prior to activating the chip, the points will be restored.
Do saved transfers carry over after playing the free hit?
Unfortunately, even if you have two free transfers going into the activation of the free hit, you’ll be set back to just one for the following gameweek. Any transfers you’ve saved will be lost.
This should be taken into account when you decide to activate the chip – you wouldn’t want to throw transfers away like that.
How are players prices affected?
When it comes to the value of your players when activating the free hit chip, everything will return to the state it would be in if no transfers were made. Any value built on the players who you transferred in on your free hit will be lost, as they’re not a permanent fixture in your squad.
If you take a player out of your squad on your free hit who starts the week at £6.5, and they go up to £6.6 while they’re out of your squad that week, they’ll return to your post-free hit squad with their new value of £6.6.
When is the best time to use the free hit chip?
When it comes to playing the free hit chip, there are a few different strategies which are commonly used.
A blank gameweek is where multiple teams don’t have a scheduled fixture, having been rescheduled for another time in the season. It’s common for free hit chips to be saved up for these gameweeks, ensuring that you can put out a full team during these tricky weeks.
Now, having a full XI while most people can only scrape together 5-8 players seems like a no-brainer, and it usually is. Being able to have a full team, consisting of the best possible options for that gameweek, when lots of players won’t be able to field a full team? It’s very likely that it’ll prove to be fruitful.
That being said, sides generally have fixtures in blank gameweeks because they haven’t made it far in other cup competitions – it’s usually the lesser sides in the league who end up with fixtures during blank gameweeks.
There have been cases in the past where only one or two of the league top sides had fixtures during a blank gameweek, and most people would have had 2-3 of their players anyway. If that’s the case, a free hit isn’t really needed.
To keep track of these fixtures and help plan for blank gameweeks, make sure to follow Ben Crellin on Twitter. He’s pretty much the guy for this stuff.
Though dated, check out this previous article on planning for a blank gameweek. It focuses more on assessing the potential options for that particular week, though also goes into detail regarding the potential traps of a blank gameweek.
As a one-off without any further context, this is my preferred option, giving you a full team during tricky gameweeks. There’s a lot more that can go into planning a full chip strategy, depending on things like the actual arranging and rearranging of fixtures.
Another option, albeit a lesser-chosen one, is to use the free hit chip during a double gameweek. These are gameweeks where teams will have multiple fixtures within the same FPL gameweek, creating the potential for massive points hauls.
Saving up the free hit for a double gameweek will allow you to have a full team of players with multiple fixtures. This is certainly an option, though other chips are generally better used during double gameweeks, including the Triple Captain and the Bench Boost (hey!)
Playing the triple captain chip allows you to get a potential mega haul (unless you use it on Shane Duffy, of course) when a top player has two great fixtures in the same gameweek. With the bench boost, you can make use of a fairly strong bench, being built with the wildcard.